Ultimate release day
New releases for F1-2006, rfDynHUD and the DDS-Utils
Over a year has passed since the first patch for F1-2006 was released. A lot has happened in the past year, that postponed the release of the final patch of the mod. Originally it was only planed as a maintenance release fixing the remaining issues, that came up in version 1.1, but thanks to the work of Marvin Fröhlich and Michael Borda, it grew to a significant update, addressing physics issues and adding new features like-wise.
The physics have been refined, they are not completely new and you should be able to reuse your setups. However new tire wear curves and a different traction-control settings may make adjustments necessary. Read the full changelog to see what else has been updated and in the meantime, leave the torrent running.
Mod Deriver
Apart from minor bug fixes, no new features were planed for the update, until Marvin came along and surprised us with two amazing tools.
League-Physics were always an issue for us. On the one hand we worked hard to create team-specific physics, which match down to each season upgrade, on the other hand we know and accept, that leagues want and need equal physics for each team. For F1-2005 we provided them with the mod, which led to all Servers only running the equal-physics online. For F1-2006 leagues had to ask for a token to activate the league-physics. And they did, we got over 70 requests and were positively surprised about the number of leagues out there and the interest in the mod.
Now Marvin came up with the Mod Deriver, a tool, that allows to take a multi-car-physics mod like ours and derive a variant of the mod using the aerodynamic and engine settings from one selected team and applying it on the other teams. Thereby it is possbile to create customized league-physics, that can be exported and shared in the league. You don't need the league token anymore, just create your own.
The Mod Deriver is included in the Mod-package.
rfDynHUD
The initial version of rfDynHUD was released last week and was very well received. We got a lot of positive response and this second release will address many of the issues that have been reported. Thanks for all the feedback!
DDS-Utils
Not quite a CTDP release, but close enough. Daniel 'Dahie' Senff has released the second version of his DDS-Texture Utilities. These allow easy review, conversion and scaling of DDS-texture as used in rFactor. The new version supports DDS-conversion from TGA and the GrandPrix4 texture format TEX. You can find more information about these in the Development Blog.
Big day,
Enjoy!