CTDP F1 1994 on course

Having a look at the current state of the mod.

Ligier 1994 ingame

Over the past year the Cars & Tracks Development Project worked on its 1994 mod with full steam.
While Marco 'BMWFan' Büttner already began work during the development of CTDP F1 2006, the rest of the team joined him a year ago and made quite some progress since then.

Marco created all basic models for the cars of the mod. Textures are being done by Daniel 'Dahie' Senff, Dennis 'mediocre' Schmidt, Raül 'raulongo' Gullón, Daniel 'Codan' Fredrich and James 'juluka' Bendy. Andreas 'Neidryder' Neidhardt refines all shapes and brings all material ingame at the end.

At the moment we are working our way through the 14 cars of 1994. This year saw many rule changes and a partially rewritten technical reglement, therefore we concentrate on the cars of the first 4 GPs for the moment.
The status of the cars vary heavily. Here is a snapshot at the current state of the mod.

In honor of the small independent teams taking part in this year, Pacific GP was the first car ingame. As should have been expected for the first car, some issues on the car came up and the car will get another update later. During the past 3 weeks Neidryder has been finishing Ligier. Ligier is reviewed, is now ingame and will get their final texture updates soon. Having 2 of 14 cars almost finished.

 

Before getting Neidryders ingame treatment cars have to master the reviews done by Dahie and AndreasT. This is an in-depth check of the quality and accuracy to get all cars to the same level. Right now reviews for Jordan, Lotus, McLaren and Sauber are running. Footwork, Benetton, Simtek, Minardi, Tyrrell and Larrousse are awaiting reviews and possible updates thereafter. We are optimizing this procedure at the moment to compensate for some issues we found on Pacific.

Work is done on the Williams, who got another big update by Marco and Raül. The same applies for Ferrari, which got some model updates recently is being repainted by Juluka.

While the cars are important, there are more things to do about the mod.
Alexander 'afborro' Borro is working on an update of his animated driver body and while he is at it he is creating a new helmet model. So far we missed a proper helmet shape, which is why work on helmet textures has not been started yet.

Stefan 'erale' Triefellner joined us to work on the physics of this exciting season. At the moment he is doing research, actual work on the physics has not been started yet, as there is another factor we have to wait on first.

As you can see we are right in the middle of development and have a lot of work in front of us, but right now is a phase with lots of progress and lots to show. So visit our Development Blog for more frequent updates.

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