Frequently Asked Questions
General
CTDP is the short form for Cars & Tracks Development Project.
We are an independant modding-group for racing mods, mostly Formula One. This is just a hobby of our members and they work on their projects in their spare time and they have a real life as well as you.
CTDP work is strictly non-profit oriented and non-commercial.
We modify current racing sims. Starting with EA's F1-Games, we released several full-season mods for F1Challenge. More recently we moved to rFactor as a new platform for releases.
CTDP was offically founded on May 1st 2001. For two years we released mainly small addons, 2002 work on an 1995 mod began which was release for F1-2002. 2003 came the first complete season update, followed by seasons 2004, 1998 and 2005. All of those were released for F1Challenge. In 2006, CTDP switched to rFactor and continued developing for this plattform.
Projects
Drive! Earn it by driving slower cars and improve with them..
Plan B is to take the cheat. Start a test day, enter "ISI_BABYFACTORY" into the chat-line and quit. Now you can buy all cars.
F1-Cars are most interesting for us and everytime we start a different project we have to skip it even before announcement due delays in our schedule.
We usually start modding right after the first presentation or the first GP. Note this is no full-time job, so we do this all in our freetime and we are all very picky about details, so we take the time to make this the best we can. We hurry and try to get it as fast and as bugfree as possible. This explains the late releases.
We made good and bad experiences with release dates. Due to the latest postponements, We won't give any unless we are 100% sure we can hold it.
The best way for us to help us when you have problems in F1Challenge or in rFactor is the Trace-log. It's a protocoll, that lists the occuring problems, so we can address help. You can activate it by the following way:
Create a link to your rFactor/F1-Challenge Executable. Go to the links properties and add the following paramemters to the path: "-trace=5"
For example you get: "c:rfactorrfactor-exe -trace=5"
You find the Log-file in your rfactor-folderUserDataLog
Post this file if you have serious problems like crashes to desktop.
F1 2005
You are experiencing the new gear failures which were intentionally introduced as new features in the CTDP Launcher. You can change the possibility of a failure occuring or disable this in the launcher's settings.
You have to edit all hdv-files of the mod. They are in the team-folders. You have to change the following lines:
[PITMENU]
AllTires=1
IndividualTires=(0,0,0,0)
DamagedTiresOnly=0
... to this values
[PITMENU]
AllTires=0
IndividualTires=(1,1,1,1)
DamagedTiresOnly=1
Games
Positively no, freaking way!
Building a track takes month, all preparation, testing needs lots of
time and there is no possible way to create all tracks from scratch in
a decent quality. Every hope is a misconception, we don't support. We
are working on more tracks and with time they will released one by one.
The car-mods will only involve ... cars.
No, season 2006 will only be released for rFactor. For F1C we acknowledge third party authors to use the released templates and create skins for the 2005 cars. This may also be released, as long as no original 2005 materials are used.
With the beginning of 2006 we moved to rFactor as our main modding-platform. All later releases are for rFactor.
Check www.rfactor.net
rFactor is the new racing game by ISI, who also programmed F1Challenge and Sportscar GT.
rF uses modern technologies and its architecture is open for modding and the producers actively support modding.
We included a working version with scenery in the 2005-mod for F1C.
The rFactor-Version is heavily modified and far more detailed model and
texturewise, but you can't convert the rF-Track back. The new textures
have different mappings, different shaders and are far bigger and the
F1C-engine would have a big performance breakdown if you try.
Take the track from the F1C-Mod or use rFactor.
ControlCenter for F1 2006
- Create a new folder under „..\ModData\CTDP\CTDP06\cams\“.
- Copy the *.cam-files in that folder.
- Create a file called „install.ini“.
- add these lines in that file.
[cams]
preview=preview.png //name of your preview-picture
Now add for every *.cam-file these lines
teamXsource=
teamXtarget=+location of the *.cam file you want to replace
Replace X with the number of the camfile, beginning with 1.
- Copy one of the existing languagefiles in „..\ModData\CTDP\CTDP06\langs\“.
- Translate the new file.
- Use a 64*32pixel picture as flag-symbol.
- add the *.osc to „..\ModData\CTDP\CTDP06\osc\“.
- Open the osc.ini and add the following lines.
[fileX]
name=Name of the menu you want to add
file=<filename.osc>
target=path the the osc to replace, relative to „..\rFactor\UIData\“
preview=defaultUI.jpg
Replace the X in fileX with the number of how many osc-files are stored in the folder.
- Create a new folder in „..\ModData\CTDP\CTDP06\sfx\CTDP06\“.
- Store all *.sfx-files in that folder.
- Create a file called info.ini in that folder and insert the following lines.
[info]
name=Name of your soundset


